<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>rockymaru's CGPortoflio Gallery</title>
<link>http://rockymaru.cgsociety.org/gallery/</link>
<description>rockymaru's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Male anatomy study</title>
	<link>http://rockymaru.cgsociety.org/gallery/619390</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49545/49545_1207861510_small.jpg"><br><br>After modeling a lot of hi-poly hard surface buildings and being heavily inspired by the works of Raul Reznek (http://raul-reznek.cgsociety.org/gallery/), I felt the urge to do a full body male study of my own.  Based on some 3d.sk samples and a model who used to pose for our class back while I was in college.  3ds max + Character Studio for base cage and pose, Mudbox for modeling.  ]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 21:05:12 +0000</pubDate>
	</item>
	<item>
	<title>Head test</title>
	<link>http://rockymaru.cgsociety.org/gallery/619386</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49545/49545_1207861257_small.jpg"><br><br>This was done for a freelance test, to model a bust for a client based on scan data and reference images.  Used TopoGun for retopo'ing the scan data, Mudbox for tweaking, and 3ds Max for rendering.  ]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 21:00:58 +0000</pubDate>
	</item>
	<item>
	<title>Hugo Weaving bust</title>
	<link>http://rockymaru.cgsociety.org/gallery/619382</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49545/49545_1207861014_small.jpg"><br><br>For 2007's SubDivisionModeling.com &quot;Model a celebrity&quot; likeness.  Used 3ds max for base cage, Mudbox for sculpt + Zbrush for fine detail and hair, pore refinement.  ]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 20:56:56 +0000</pubDate>
	</item>
	<item>
	<title>The Madman WIP</title>
	<link>http://rockymaru.cgsociety.org/gallery/469669</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49545/49545_1172866148_small.jpg"><br><br>Used 3ds max 8 for base cage, Mudbox for sculpting.  <br />
WIP of &quot;The Madman&quot; character I'm working on.  Here's an upshot angle.  For previous views, check out my WIP thread at http://forums.cgsociety.org/showthread.php?p=4230673]]>
	</description>
	<pubDate>Fri, 02 Mar 2007 20:09:11 +0000</pubDate>
	</item>
</channel>
</rss>
